▍ humdrum codex / glint v1.0.2
license AGPL-3.0
5.4 KB raw
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package app

import (
	"fmt"
	"strings"

	tea "github.com/charmbracelet/bubbletea"
	"github.com/charmbracelet/lipgloss"
)

// spellKind distinguishes the popup's action rows.
type spellKind int

const (
	spellSuggest spellKind = iota // replace the word with value
	spellAdd                      // add the word to the personal dictionary
	spellIgnore                   // ignore the word for this session
	spellToggle                   // turn spellcheck on/off for the session
)

// spellOption is one selectable row in the misspelled-word popup.
type spellOption struct {
	label string
	kind  spellKind
	value string // replacement word for spellSuggest
}

// spellPopup is the state of the active misspelled-word popup: the flagged word,
// its location, the choice list, and the cursor within it.
type spellPopup struct {
	word            string
	row, start, end int
	options         []spellOption
	sel             int
}

// openSpellPopupAt opens the suggestion popup for a flagged word at (row, col),
// returning false (and doing nothing) when no misspelled word sits there.
func (a *App) openSpellPopupAt(row, col int) bool {
	word, start, end, ok := a.editor.FlaggedWordAt(row, col)
	if !ok {
		return false
	}
	opts := make([]spellOption, 0, 7)
	for _, s := range a.editor.Suggest(word, 5) {
		opts = append(opts, spellOption{label: s, kind: spellSuggest, value: s})
	}
	opts = append(opts,
		spellOption{label: "Add to dictionary", kind: spellAdd},
		spellOption{label: "Ignore", kind: spellIgnore},
		spellOption{label: "Toggle spellcheck", kind: spellToggle},
	)
	a.spell = spellPopup{word: word, row: row, start: start, end: end, options: opts}
	a.mode = ModeSpell
	a.status = ""
	return true
}

// openSpellPopup is the Alt+; handler: it opens the full popup on a flagged word
// at the cursor, or, with no misspelling there, a minimal popup offering just the
// session toggle (so spellcheck can always be turned back on even when no
// underlines are visible). It always opens something, so it never reports false.
func (a *App) openSpellPopup() bool {
	if a.mode != ModeEditor {
		return false
	}
	if a.openSpellPopupAt(a.editor.Cursor.Row, a.editor.Cursor.Col) {
		return true
	}
	a.spell = spellPopup{options: []spellOption{{label: "Toggle spellcheck", kind: spellToggle}}}
	a.mode = ModeSpell
	a.status = ""
	return true
}

// handleSpellKey drives the popup: arrows/Tab move the selection, a number key
// jumps to and applies that row, Enter applies the selection, Esc dismisses.
func (a *App) handleSpellKey(msg tea.KeyMsg) (tea.Model, tea.Cmd) {
	n := len(a.spell.options)
	switch msg.Type {
	case tea.KeyEsc:
		a.mode = ModeEditor
		return a, nil
	case tea.KeyUp, tea.KeyShiftTab:
		a.spell.sel = (a.spell.sel - 1 + n) % n
		return a, nil
	case tea.KeyDown, tea.KeyTab:
		a.spell.sel = (a.spell.sel + 1) % n
		return a, nil
	case tea.KeyEnter:
		return a.applySpell(a.spell.sel)
	case tea.KeyRunes:
		if len(msg.Runes) == 1 {
			switch r := msg.Runes[0]; {
			case r >= '1' && r <= '9':
				if i := int(r - '1'); i < n {
					return a.applySpell(i)
				}
			case r == 'a' || r == 'A':
				return a.applySpell(a.kindIndex(spellAdd))
			case r == 'i' || r == 'I':
				return a.applySpell(a.kindIndex(spellIgnore))
			case r == 't' || r == 'T':
				return a.applySpell(a.kindIndex(spellToggle))
			}
		}
	}
	return a, nil
}

// kindIndex returns the option index of the first row of the given kind.
func (a *App) kindIndex(k spellKind) int {
	for i, o := range a.spell.options {
		if o.kind == k {
			return i
		}
	}
	return -1
}

// applySpell performs option i — replace, add, or ignore — then closes the popup.
func (a *App) applySpell(i int) (tea.Model, tea.Cmd) {
	if i < 0 || i >= len(a.spell.options) {
		a.mode = ModeEditor
		return a, nil
	}
	opt := a.spell.options[i]
	switch opt.kind {
	case spellSuggest:
		a.editor.ReplaceWordAt(a.spell.row, a.spell.start, a.spell.end, opt.value)
		a.status = "Replaced with " + opt.value
	case spellAdd:
		if err := a.editor.AddToDictionary(a.spell.word); err != nil {
			a.status = "Add to dictionary failed: " + err.Error()
		} else {
			a.status = "Added " + a.spell.word + " to dictionary"
		}
	case spellIgnore:
		a.editor.IgnoreWord(a.spell.word)
		a.status = "Ignored " + a.spell.word
	case spellToggle:
		if on := a.editor.ToggleSpell(); on {
			a.status = "Spellcheck on"
		} else {
			a.status = "Spellcheck off"
		}
	}
	a.mode = ModeEditor
	return a, nil
}

// spellBar renders the popup as a themed full-width bottom bar: the misspelled
// word, then numbered choices with the current selection highlighted, and the
// add/ignore hints.
func (a *App) spellBar() string {
	bar := lipgloss.NewStyle().
		Foreground(a.theme.StatusFg).
		Background(a.theme.StatusBg).
		Width(maxInt(a.width, 1))
	selStyle := lipgloss.NewStyle().Foreground(a.theme.SelFg).Background(a.theme.SelBg)

	parts := make([]string, 0, len(a.spell.options)+1)
	if a.spell.word != "" {
		parts = append(parts, "“"+a.spell.word+"” →")
	} else {
		parts = append(parts, "Spellcheck:")
	}
	for i, o := range a.spell.options {
		var label string
		switch o.kind {
		case spellSuggest:
			label = fmt.Sprintf("%d %s", i+1, o.label)
		case spellAdd:
			label = "a Add"
		case spellIgnore:
			label = "i Ignore"
		case spellToggle:
			label = "t Toggle"
		}
		if i == a.spell.sel {
			label = selStyle.Render(" " + label + " ")
		} else {
			label = " " + label + " "
		}
		parts = append(parts, label)
	}
	parts = append(parts, " Esc")
	return bar.Render(" " + strings.Join(parts, " ") + " ")
}