▍ humdrum codex / sportsball
license AGPL-3.0
7.3 KB raw
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// Package ui is the Bubble Tea front end: a root App model that owns all
// game data and switches between the dashboard grid and a single-game
// detail view. Data flows in via async commands (see commands.go).
package ui

import (
	"math"

	"github.com/charmbracelet/bubbles/spinner"
	tea "github.com/charmbracelet/bubbletea"
	"github.com/charmbracelet/lipgloss"

	"github.com/humdrum-tiv/sportsball/internal/config"
	"github.com/humdrum-tiv/sportsball/internal/espn"
	"github.com/humdrum-tiv/sportsball/internal/model"
)

type viewMode int

const (
	viewDashboard viewMode = iota
	viewDetail
	viewSettings
	viewStandings
	viewSchedule
)

// App is the root Bubble Tea model.
type App struct {
	client *espn.Client

	width, height int

	games   map[model.LeagueID][]model.Game
	errs    map[model.LeagueID]error
	loaded  map[model.LeagueID]bool
	loading bool

	// leagues is the user's effective league set: enabled leagues in display
	// order (see config.Leagues / resolveLeagues). Everything — fetch, tabs,
	// sections, sort order — reads this instead of model.Leagues.
	leagues []model.League

	// League visibility (TASK-002 / TASK-019): leagues auto-show by season,
	// with per-league overrides. See leagues.go. `leagues` is the resolved
	// ordered visible set; order/hide/show are the inputs, inSeason the scan
	// result.
	order    []model.LeagueID
	hide     map[model.LeagueID]bool
	show     map[model.LeagueID]bool
	inSeason map[model.LeagueID]bool

	filter         model.LeagueID // "" means all leagues
	stateFilter    gameFilter     // All/Live/Recent/Upcoming slate filter (see sections.go)
	cursor         int            // index into the current visible() slice
	mode           viewMode
	detail         model.Game // game shown in detail view
	settingsCursor int        // selected row in the leagues settings screen
	settingsDirty  bool       // user changed leagues in settings → persist as manual

	detailData   map[string]model.GameDetail // summary data keyed by event ID
	detailErr    error                       // last summary fetch error for open game
	detailScroll int                         // vertical scroll offset in detail view
	tickerCursor int                         // selected box in the detail-view ticker strip
	detailPrev   string                      // ID of the game viewed before this one (ticker back-breadcrumb)

	// Standings view (TASK-016).
	standings       model.Standings
	standingsErr    error
	standingsLeague model.LeagueID // league whose table is shown
	standingsCursor int            // selected team row (index into the flattened rows)

	// Schedule view (TASK-017).
	schedule       model.TeamSchedule
	scheduleErr    error
	scheduleScroll int
	scheduleLeague model.LeagueID // league of the team whose schedule is shown
	prevMode       viewMode       // view to return to when leaving the schedule

	cfg   config.Config   // persisted preferences
	favs  map[string]bool // favorite team keys (see favKey)
	theme int             // active theme index into themes (see theme.go)
	dark  bool            // terminal appearance — restricts theme cycling to matching set

	spinner spinner.Model
	phase   float64 // animation phase accumulator (radians)
}

// New builds the initial App.
func New() App {
	sp := spinner.New()
	sp.Spinner = spinner.Dot
	cfg := config.Load()
	dark := lipgloss.HasDarkBackground()
	theme := resolveTheme(cfg.Theme, dark)
	applyTheme(themes[theme])
	a := App{
		client:     espn.New(),
		games:      map[model.LeagueID][]model.Game{},
		errs:       map[model.LeagueID]error{},
		loaded:     map[model.LeagueID]bool{},
		detailData: map[string]model.GameDetail{},
		order:      leagueOrderFromCfg(cfg.LeagueOrder),
		hide:       idSet(cfg.HideLeagues),
		show:       idSet(cfg.ShowLeagues),
		inSeason:   map[model.LeagueID]bool{},
		cfg:        cfg,
		favs:       loadFavorites(cfg),
		theme:      theme,
		dark:       dark,
		loading:    true,
		spinner:    sp,
	}
	a.applyAutoLeagues() // resolve the initial visible set (all until the scan narrows)
	return a
}

// Init kicks off the first fetch and starts the poll + animation loops.
func (a App) Init() tea.Cmd {
	return tea.Batch(
		fetchAll(a.client, a.leagues),
		seasonScan(a.client, model.Leagues),
		seasonScanTick(),
		pollTick(),
		animTick(),
		a.spinner.Tick,
	)
}

func (a App) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
	switch msg := msg.(type) {
	case tea.WindowSizeMsg:
		a.width, a.height = msg.Width, msg.Height
		return a, nil

	case tea.KeyMsg:
		return a.handleKey(msg)

	case gamesMsg:
		a.loaded[msg.League] = true
		if msg.Err != nil {
			a.errs[msg.League] = msg.Err
		} else {
			delete(a.errs, msg.League)
			a.games[msg.League] = msg.Games
		}
		if len(a.loaded) >= len(a.leagues) {
			a.loading = false
		}
		a.clampCursor()
		return a, nil

	case detailMsg:
		if msg.Err != nil {
			a.detailErr = msg.Err
		} else {
			a.detailErr = nil
			a.detailData[msg.ID] = msg.Data
		}
		return a, nil

	case standingsMsg:
		// Ignore a stale fetch if the user switched leagues meanwhile.
		if msg.League != a.standingsLeague {
			return a, nil
		}
		if msg.Err != nil {
			a.standingsErr = msg.Err
		} else {
			a.standingsErr = nil
			a.standings = msg.Data
		}
		a.clampStandingsCursor()
		return a, nil

	case scheduleMsg:
		if msg.Err != nil {
			a.scheduleErr = msg.Err
		} else {
			a.scheduleErr = nil
			a.schedule = msg.Data
			// Open the list at the next game rather than the season's start.
			if _, top := a.scheduleLines(); top > 0 {
				a.scheduleScroll = min(top, a.scheduleScrollMax())
			}
		}
		return a, nil

	case seasonMsg:
		a.inSeason[msg.League] = msg.InSeason
		if a.applyAutoLeagues() {
			// League set changed — fetch any newly-shown leagues' games now.
			return a, fetchAll(a.client, a.leagues)
		}
		return a, nil

	case seasonScanMsg:
		return a, tea.Batch(seasonScan(a.client, model.Leagues), seasonScanTick())

	case pollMsg:
		cmds := []tea.Cmd{fetchAll(a.client, a.leagues), pollTick()}
		// Refresh the open game's summary in step with the poll loop so the
		// detail view stays live without its own ticker.
		if a.mode == viewDetail {
			if l, ok := model.LeagueByID(a.detail.League); ok {
				cmds = append(cmds, fetchDetail(a.client, l, a.detail.ID))
			}
		}
		return a, tea.Batch(cmds...)

	case animMsg:
		a.phase += 0.18
		if a.phase > 2*math.Pi {
			a.phase -= 2 * math.Pi
		}
		return a, animTick()

	case spinner.TickMsg:
		var cmd tea.Cmd
		a.spinner, cmd = a.spinner.Update(msg)
		return a, cmd
	}
	return a, nil
}

func (a App) View() string {
	var frame string
	switch a.mode {
	case viewDetail:
		frame = a.detailView()
	case viewSettings:
		frame = a.settingsView()
	case viewStandings:
		frame = a.standingsView()
	case viewSchedule:
		frame = a.scheduleView()
	default:
		frame = a.dashboardView()
	}
	// Paint the theme background across the whole frame so a light theme on a
	// dark terminal (or vice-versa) shows the theme's paper, not the terminal's.
	return paintBackground(frame, a.width)
}

// pulse is the current live-indicator brightness in [0,1].
func (a App) pulse() float64 { return (math.Sin(a.phase) + 1) / 2 }

func (a *App) clampCursor() {
	n := len(a.visible())
	if a.cursor >= n {
		a.cursor = n - 1
	}
	if a.cursor < 0 {
		a.cursor = 0
	}
}

func (a *App) clampStandingsCursor() {
	n := a.standings.RowCount()
	if a.standingsCursor >= n {
		a.standingsCursor = n - 1
	}
	if a.standingsCursor < 0 {
		a.standingsCursor = 0
	}
}